GAME AS A METHOD OF EDUCATION
Purpose of the Project
to school that may be one of the primary reasons of early school leaving by using different kinds of games with edagogical purposes, innovative teaching methods and active learning.
Fundamental literacy and numeracy skills have to be developed in primary school because these skills are necessary for academic achievement. If students develop negative attitudesThis pro against school during their primary education, they will transfer them into secondary school. These negative attitudes of students encountered will cause disengagement. A number of research studies verify that these signs of disengagement are preview of early school leaving. The most suitable solution to realize these behaviors and intervene in before it is too late.
The aim of the project is to decrease these negative attitudes through game based learning. Our students need to be motivated in new ways and games include motivating elements for them. By this way, game has become our start point and we reveal our objectives under the roof of integrating game in our teaching. We will develop positive emotion towards to the lessons and transform negative thoughts into positive. By this means, our students' interest to school will be increased and we will create well-being in both our classes and schools.
10 % by 2020. This is our common problem .we, the citizens of Europe; we must set out both to raise awareness of the early school leaving issue, and to find efficient ways out together.
game based learning, and collaborate to foster educational materials useful in teaching and learning with students aged 7-10 years old at the partner schools.
Project Activities
•Comparing differences and similarities in educational systems of partner schools
•Conducting of the pre-test questionnaire to determine negative attitudes in our schools causing absenteeism
•Analyzing text books to determine at what degree they contain games related to school subject.
•project logo competition
•researching and exchanging our games
• Literature and writing: creating story with using story cubes
•Creating interactive games
• Arts and Crafts: students will create their own games by using recycled materials
• Games to learn English
•Making a game with the practical uses of Mathematics.
•Producing an e-book
Project Outcomes
•Project Corner
•Surveys
•Project Logo
•Website of the Project
•Twinspace-Etwinning
•Brochure,banner,posters,postcard
•Analysis reports
•Educational Games
•Seminars and conference
•E-book
External links: